Weapon Properties
Two-Handed
Bastard Sword (1d8 -> 1d12)
Katana (1d6 -> 1d10, +d8 Deadly)
Gnome Hooked Hammer (1d6 -> 1d10, Trip, Versatile)
Reach
Gnome Flickmace (1d6)
Meteor Hammer (1d8)
Versatile
I absolutely love versatile weapons. Since most characters will only focus on one or two weapons, the versatile property goes a long ways to shore up potential weaknesses -- a fighter that can do bludgeoning and piercing damage with a single weapon can go a long ways.
Asp Coil (Reach, P/B)
Gnome Hooked Hammer (Trip, Two-Handed, B/P)
Kusarigama (S/B, Trip, Reach, Disarm)
Weapon Types
Special Weapons
- The Filcher's Fork (Ranger/Rogue)
- Halfling Sling Staff
- Sawtooth Saber
- Dogslicer
Critical Specialization Effects Crit Specialization
https://2e.aonprd.com/Rules.aspx?ID=235 https://2e.aonprd.com/WeaponGroups.aspx