- 5e

Random Encounters

https://www.youtube.com/watch?v=sdfuPbgWXgo&list=PLQMqiULo_05OupYIohJFqY1UIKMEGWNA2&index=29 https://docs.google.com/document/d/1bDy5gBsY8nQZdGZbqauSRZBE79htUMqpnn6aWCTp_d8/edit

Make more random encounter tables, maybe based off of the perceived threat in the area.. low risk, medium risk, high risk...

Matt Colville https://www.youtube.com/watch?v=jPZZAavOugo

Dungeon Dudes

Dungeon Dudes’ Random Encounter System Ask one or all players to roll either a 1d6 or 1d20…

There is an encounter when any player rolls a 1 (alternatively, unfavorable conditions for the next encounter) Roll a six, and no ones… favourable outcomes or circumstances on the next encounter. Roll a one and a six… Mixed results; the situation changes. The party has to come up with a new plan. Roll no ones and no sixes... The situation doesn’t change. Nothing happens. Multiple ones are rolled… an additional complication or problem occurs (i.e. extra reinforcements) Every player rolls a one… Within reason, what’s the worst that can happen? It happens!

Odds of Rolling a One:

1d6

1d20

Increase the risk by adding yourself to the pool.

What’s going on?

When you roll up a random encounter, ask:

Encounter Catalysts

  1. Actively hostile; looking for prey, victims, or loot.
  2. Patrolling the area; their lair is nearby.
  3. Scavenging for supplies; more interested in trading than fighting.
  4. Trying to stay hidden; one of them is wounded.
  5. Stopped to rest, eat, or make camp; defensive location.
  6. Engaged in labour activities (crafting, harvesting, porting); focused on the task at hand.
  7. Conducting a meeting; making a plan of action for their next raid/ scheme.
  8. Performing a ritual or ceremony (magical, religious, or cultural)
  9. Trying to set an ambush or trap, but for someone else.
  10. Celebrating; a special occasion or victory.

Wilderness Locations [1d10]

  1. A brook along a winding forest path
  2. Near a ruined farmhouse and overgrown fields
  3. A broken down old wagon by the side of the road
  4. A long-abandoned well at the top of a nettle-covered hill
  5. A circle of ancient standing stones covered in elvish runes
  6. A rocky escarpment near a small river
  7. A dusty trail along the edge of a lake or marsh
  8. A long-abandoned encampment for a small warband
  9. Remains of a tower which stood atop a small crag.
  10. A small dock near the banks of a wide river

Urban Locations [1d8]

  1. A deserted alleyway filled with trash, access point to the sewers.
  2. A street crowded with wagons, vendor’s stalls, and livestock.
  3. An open plaza or park around a small monument, fountain, or well.
  4. A courtyard leading up to a civic building or temple.
  5. A row of bustling taverns.
  6. Seedy tenement buildings and ramshackle shacks.
  7. Several workshops surrounded by warehouses.
  8. Bridges over a canal near a large estate.