Random Encounters
https://www.youtube.com/watch?v=sdfuPbgWXgo&list=PLQMqiULo_05OupYIohJFqY1UIKMEGWNA2&index=29 https://docs.google.com/document/d/1bDy5gBsY8nQZdGZbqauSRZBE79htUMqpnn6aWCTp_d8/edit
Make more random encounter tables, maybe based off of the perceived threat in the area.. low risk, medium risk, high risk...
Matt Colville https://www.youtube.com/watch?v=jPZZAavOugo
Dungeon Dudes
Dungeon Dudes’ Random Encounter System Ask one or all players to roll either a 1d6 or 1d20…
- Once per hour of general exploration or travel…
- During any period of indecisive discussion or idleness in a hostile area…
- When travelling from one location to another…
- When resting in a dangerous location…
There is an encounter when any player rolls a 1 (alternatively, unfavorable conditions for the next encounter) Roll a six, and no ones… favourable outcomes or circumstances on the next encounter. Roll a one and a six… Mixed results; the situation changes. The party has to come up with a new plan. Roll no ones and no sixes... The situation doesn’t change. Nothing happens. Multiple ones are rolled… an additional complication or problem occurs (i.e. extra reinforcements) Every player rolls a one… Within reason, what’s the worst that can happen? It happens!
Odds of Rolling a One:
1d6
- 1 player… 17%
- 2 players… 30%
- 3 players… 42%
- 4 players… 52%
1d20
- 1 player… 5%
- 2 players… 10%
- 3 players… 15%
- 4 players… 19%
- 5 players… 22%
- 6 players… 26%
Increase the risk by adding yourself to the pool.
What’s going on?
When you roll up a random encounter, ask:
- Who are the creatures?
- Where did they come from?
- What are the creatures doing?
- How do the creatures react to the PCs?
Encounter Catalysts
- Actively hostile; looking for prey, victims, or loot.
- Patrolling the area; their lair is nearby.
- Scavenging for supplies; more interested in trading than fighting.
- Trying to stay hidden; one of them is wounded.
- Stopped to rest, eat, or make camp; defensive location.
- Engaged in labour activities (crafting, harvesting, porting); focused on the task at hand.
- Conducting a meeting; making a plan of action for their next raid/ scheme.
- Performing a ritual or ceremony (magical, religious, or cultural)
- Trying to set an ambush or trap, but for someone else.
- Celebrating; a special occasion or victory.
Wilderness Locations [1d10]
- A brook along a winding forest path
- Near a ruined farmhouse and overgrown fields
- A broken down old wagon by the side of the road
- A long-abandoned well at the top of a nettle-covered hill
- A circle of ancient standing stones covered in elvish runes
- A rocky escarpment near a small river
- A dusty trail along the edge of a lake or marsh
- A long-abandoned encampment for a small warband
- Remains of a tower which stood atop a small crag.
- A small dock near the banks of a wide river
Urban Locations [1d8]
- A deserted alleyway filled with trash, access point to the sewers.
- A street crowded with wagons, vendor’s stalls, and livestock.
- An open plaza or park around a small monument, fountain, or well.
- A courtyard leading up to a civic building or temple.
- A row of bustling taverns.
- Seedy tenement buildings and ramshackle shacks.
- Several workshops surrounded by warehouses.
- Bridges over a canal near a large estate.