November 2, 2021 - 5e

Multiclassing: Mastering The Dip

What is a dip? I'd define a dip as multiclassing one level into another class to increase the strength of your character. Sometimes, it may be two levels but I'd consider 3+ levels as a traditional multiclass.

What makes a dip powerful? Adding powerful syneries to your class, getting access to certain weapons/armors/shields, or gaining better saving proficiencies are some of the reasons you'd like to dip into another class.

What classes offer the most by dipping? Most, if not all classes can benefit from dipping into other classes. A lot of classes offer hidden feats at level one and this is crucial to understanding why a player might want to dip:

It's incredibly unlikely your campaign will make it to level 20 (for a variety of reasons) but there are some classes with incredibly strong capstone abilities that I'd avoid multiclassing with: Barbarians, Druids, Fighters, and Paladins (varies). Wizards (Spell Progression), Clerics (DM dependent) and Rogues have decent capstones but every other class (especially rangers) probably benefit more from 1-2 levels in something else.

What about two level dips? The best two level dips are fighters for Action Surge and Thief for Cunning Action.

This is more important for casters than martial classes but each level you dip into another class, the further it slows your spell progression in your main class. For example, a level 5 caster (4 wizard / 1 cleric) does not have access to level 5 spells even though it has the level 5 spell slot progression.

The Best Classes

Fighter (13 STR OR DEX)

If taken at level 1...

A 2 level dip into fighter is argubaly the strong dip in the game because of Action Surge:

Rogue (13 DEX)

Rogues get a lot at level, most of it being useful to any character.

If taken at level 1...

If you decide to dip two levels, you'll get...

Cleric (13 WIS)

At level two...

Cleric Domains

These aren't all of the cleric domains, just the most notable ones for a level one dip. A few domains offered marginally worse spells or abilities with similar static abilities (War and Tempest compared to Twilight).

Warlock (13 CHA)

At level 2...

Other Classes

This guide is limited to dipping -- 1 level ideally, 2 levels sometimes.

There may be fringe cases for Sorcerer (specifically Draconic Bloodline or Divine Soul and CON saves), Barbarian/Monk (for Unarmored Defense), or other classes may exist but I don't want to give you too many options to think about for these more specialized builds.

The same goes for Artificer where a multiclass for Infusion would go a long ways in a low magic world.

Read our guide on multiclassing for these suggestions.

Examples

X Ranger, 1 Cleric (Life)

This gives your ranger access to heavy armor, the Cleric spell Bless, three cantrips, and increases the effectness of your healing spells by 2 + the spell level.

My favorite thing about this dip is that it allows your character to perfom the healer role of your party without much impact on your overall build (if any impact, really).

This is particularly strong for the Ranger spell Goodberry. Each berry will heal for 4 hit points (instead of one) after multiclassing into the cleric. This means your level 1 Moonberry spell can heal for 40 hit points without worry too much about your character's wisdom (spell casting modifier). This also may be even stronger with a ranger's Moon Sickle (but check with your DM first).

This is a great option for strength based, polearm wielding rangers. The Cleric's Sacred Flame and Toll the Undead cantrips help fill in gaps when you're not in range. The stat distribution is a little clunky because of multiclassing requirements (you'll still need 13+ dexterity in order to multiclass a ranger with anything else). I'd recommend the following stat distribution (then select a race that can push your STR after meeting the multiclass requirements):

STR: 15
DEX: 13
CON: 14
INT: 10
WIS: 12 + 1 (from racial)
CHA: 8

You could also dip into life cleric with a druid but the main reason I like this dip is to give my ranger heavy armor. A 3 level multiclass into cleric also gives you access to Lesser Restoration and Spiritual Weapon.

1 Cleric (Knowledge), X Wizard

An alternative cleric domain is Light but you'll want reasonably high WIS (14+) to make this work.

-- DO NOT USE THIS EXAMPLE, NO NEED TO HAVE ANOTHER WIZARD EXAMPLE --

1 Fighter, X Wizard

Order matters here, you must take fighter at first level in order to get the appropriate saving throw proficiencies.

Artificer also works great here. CON/INT saving throws, medium armor/shields, and possible proficiency with firearms is pretty nice. Both artificer and fighter have decent options if you go for a two-level dip and when you grab the second level of fighter/artificer will largely depend on when you want your other spells to come online.

Note: Spellcasting gets complicated when weapons or shields come into play. It's even worse when you're mixing artificer tools with wizard focuses. Plan on casting artificer spells out of combat, while casting wizard spells in combat if you go that route.

Thankfully, wielding a two-handed weapon only matters when using the weapon (i.e. making an attack), so the caster is free to let go of the weapon with one hand to satisify the somatic requirements of a spell.