https://www.youtube.com/watch?v=dv27NlqAOHg
Broom of Flying
Amulet of the Planes
I'd argue the "familiarity" text of this item requires the player to have been at the location before and spent a fair amount of time exploring/learning about it. This might be useful as a tool for a hidden location the player could retreat to or fast travel back to previous locations.
Instant Fortress
Cloak of Invisibility
Blindsight, Tremorsight, etc. bring this back down... Certain locations might have anti-magic zones.
Ring of Wishes, Efreeti Bottle, Luck Blade (Wishes)
Unexpected wishes ruin games, foreshadow the item for at least a few sessions (listen to how they talk about it for a few sessions before awarding it)
The Deck of Many Things
Let it break your campaign.
Equipment and Magic Items for Wizards (not necessarily game breaking)
https://www.youtube.com/watch?v=zg5UjitJT8c
Weapon of Warning http://dnd5e.wikidot.com/wondrous-items:weapon-of-warning
Rod of Absorption https://roll20.net/compendium/dnd5e/Rod%20of%20Absorption#content
Mundane Items: Explorer's Pack (instead of Scholar's Pack)... Component Pouch (over Focus?!), Bullseye Lantern, Ballbearings, Caltrops Spells, Staves, and Wands - if they are on the wizard spell list, you can scribe it into the spellbook
(Component Pouch covers multiclassing)
https://www.youtube.com/watch?v=nk1Up4hXUko
Not Game Breaking -- But good items for low level parties
- Scroll of Protection
- Flask of Endless Water
- Folding Boat
- Staff of the Python
- Glamour Leather Armor
- Qualls Feather Tokens
- Ever Smoking Bottle
- Eyes of Minute Seeing
- Gem of Brightness
- Robe of Useful Items
- Immovable Rod
- Shield of Missile Attraction
- Chimes of Opening
- Wand of Wonder
- Goggles of the Night